Feex·GPU
NVIDIA · GeForce 8 Series

NVIDIA GeForce 8800 GTS 512

The NVIDIA GeForce 8800 GTS 512 is a graphics card released on December 11, 2007, built on the Tesla architecture using a 65 nm process. It has 128 shading units, 512 MB of GDDR3 memory on a 256-bit bus, 52.5 GB/s of memory bandwidth, a boost clock of 650 MHz and a 135 W board power rating. It scores 550 in the PassMark G3D benchmark. It supports DirectX 10 and OpenGL 3.3.

TeslaG92-400-A265 nm
9/10 key specs recorded · 31 facts

Depth: 38 recorded fields, 2 PassMark workloads

Specification data last verified October 1, 2026 against PassMark Videocard Benchmark and Wikipedia GPU list tables (wikigrid-2026-09). Coverage: 9 of 10 tracked specifications recorded.

Shading units
128cores
Memory
512 MB
GDDR3 · 256-bit
Boost clock
n/a
650 MHz base
Board power
135 W

Performance

The NVIDIA GeForce 8800 GTS 512 scores 550 in the PassMark G3D benchmark, higher than 38.8% of the 2,658 GPUs benchmarked (PassMark rank #1,822), measured across 423 submitted results. Its PassMark G2D score is 66.

PassMark G3D Mark
550
Rank #1,822
Faster than 38.8% of 2,658 GPUs
423 samples
0relative to the fastest GPU on record (41,928)

PassMark workload tests

DirectX 9 22 fps reference: fastest recorded 526 fps · faster than 39% of 1,675 GPUs
DirectX 10 2 fps reference: fastest recorded 231 fps · faster than 11.9% of 1,602 GPUs

Averages of PassMark PerformanceTest submissions; frames/sec are PassMark test-scene rates, not game FPS. Tests PassMark does not report for this card are omitted. PassMark listing

In the PassMark workload tests the NVIDIA GeForce 8800 GTS 512 averages DirectX 9 22 fps and DirectX 10 2 fps, across 423 submitted results. Frames per second are PassMark test-scene rates, not game frame rates.

As stated by PassMark

Category Desktop
Bus interface PCIe 2.0 x16
Max memory 512 MB
Core clock 650 MHz
Memory clock 1940 MHz
DirectX 10.0
OpenGL 3.3
Max TDP 135 W
First benchmarked 2012-08-18
Samples 423

PassMark listing (collected 2026-10-01)

PassMark's own listing for the NVIDIA GeForce 8800 GTS 512 states the PCIe 2.0 x16 interface, up to 512 MB of memory, a core clock of 650 MHz, DirectX 10.0 and OpenGL 3.3, first benchmarked on 2012-08-18. These are PassMark's figures, shown separately from the specification tables above.

Graphics processor

Architecture Tesla
Codename G92-400-A2
Chip Not recorded
Process node 65 nm
Transistors 754 M
Die size 324 mm²

The NVIDIA GeForce 8800 GTS 512 is based on the Tesla architecture, uses the G92-400-A2 graphics processor, is manufactured on a 65 nm process, contains 754 million transistors and has a die size of 324 mm².

Shader configuration

Shading units 128
Compute units Not recorded
Streaming multiprocessors Not recorded
Execution units Not recorded
Texture units (TMUs) 64
Render output units (ROPs) 16
Ray tracing cores Not recorded
Tensor / AI cores Not recorded
XMX engines Not recorded
Infinity cache Not recorded

The NVIDIA GeForce 8800 GTS 512 has 128 shading units, 64 texture mapping units and 16 render output units.

The NVIDIA GeForce 8800 GTS 512 does not use XMX engines; those are specific to Intel Arc graphics. Infinity Cache is an AMD architectural feature and does not apply to the NVIDIA GeForce 8800 GTS 512. Feex has no recorded ray tracing core count for the NVIDIA GeForce 8800 GTS 512.

Clock speeds

Base clock 650 MHz
Boost clock Not recorded
Game clock Not recorded
Memory clock Not recorded
Effective memory clock Not recorded

The NVIDIA GeForce 8800 GTS 512 runs at a base clock of 650 MHz.

Memory

Size 512 MB
Type GDDR3
Bus width 256-bit
Bandwidth 52.5 GB/s

The NVIDIA GeForce 8800 GTS 512 is equipped with 512 MB of GDDR3 memory, uses a 256-bit memory bus and delivers 52.5 GB/s of memory bandwidth.

Board and power

The NVIDIA GeForce 8800 GTS 512 has a board power rating of 135 W and it connects over PCIe 2.0 x16.

Board power (TDP) 135 W
Total board power Not recorded
Suggested PSU Not recorded
Power connectors Not recorded
Slot width Not recorded
Length Not recorded
Width Not recorded
Height Not recorded
Cooler Not recorded
Max temperature Not recorded
Bus interface PCIe 2.0 x16

Market

Launched December 11, 2007
Launch price $349
Status Not recorded
Form factor Not recorded
Segment Desktop
Series GeForce 8 Series

The NVIDIA GeForce 8800 GTS 512 was released on December 11, 2007 and launched at a price of $349.

Benchmarks

PassMark G3D 550
PassMark G2D 66
Rank #1,822
Samples 423

Graphics and compute APIs

The NVIDIA GeForce 8800 GTS 512 supports DirectX 10 and OpenGL 3.3.

DirectX 10
OpenGL 3.3

Feex has no recorded CUDA compute capability for the NVIDIA GeForce 8800 GTS 512. Feex has no recorded Vulkan version for the NVIDIA GeForce 8800 GTS 512. Feex has no recorded OpenCL version for the NVIDIA GeForce 8800 GTS 512.

Naming and aliases

The NVIDIA GeForce 8800 GTS 512 is also known by other names: PassMark also lists it as NVIDIA GeForce 8800 GTS 512 (Omega 2.169.21) and NVIDIA GeForce 8800 GTS 512 (Prerelease - WDDM 1.1.

Other names (PassMark) NVIDIA GeForce 8800 GTS 512 (Omega 2.169.21); NVIDIA GeForce 8800 GTS 512 (Prerelease - WDDM 1.1

Frequently asked questions

How much VRAM does the NVIDIA GeForce 8800 GTS 512 have?

The NVIDIA GeForce 8800 GTS 512 has 512 MB of GDDR3 memory on a 256-bit bus. Its memory bandwidth is 52.5 GB/s.

How much power does the NVIDIA GeForce 8800 GTS 512 use and what power supply does it need?

The NVIDIA GeForce 8800 GTS 512 has a board power rating of 135 W.

How fast is the NVIDIA GeForce 8800 GTS 512?

The NVIDIA GeForce 8800 GTS 512 scores 550 in the PassMark G3D benchmark, higher than 38.8% of the 2,658 GPUs benchmarked. Its PassMark rank is #1,822.

What bus interface does the NVIDIA GeForce 8800 GTS 512 use?

The NVIDIA GeForce 8800 GTS 512 connects over PCIe 2.0 x16.

When was the NVIDIA GeForce 8800 GTS 512 released and how much did it cost at launch?

The NVIDIA GeForce 8800 GTS 512 was released on December 11, 2007 and launched at a price of $349.

Corrections to this record

After an audit, 1 empty field was filled from sources. Each change is listed with its old value, new value, rule and sources.

1 filled value

The audit log is public: all changes for this GPU, the corrections overview and the method.

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