NVIDIA GeForce G 110M
The NVIDIA GeForce G 110M is a graphics card released on January 8, 2009. It has 16 shading units, 1 GB of video memory on a 64-bit bus and a boost clock of 400 MHz. It supports DirectX 10 and OpenGL 3.3.
Depth: 11 recorded fields
Specification data last verified October 1, 2026 against Wikipedia and Wikipedia GPU list tables (wikigrid-2026-09). Coverage: 4 of 10 tracked specifications recorded.
Graphics processor
The NVIDIA GeForce G 110M uses the N10M-GE1(G96b) graphics processor.
Shader configuration
The NVIDIA GeForce G 110M has 16 shading units, 8 texture mapping units and 4 render output units.
The NVIDIA GeForce G 110M does not use XMX engines; those are specific to Intel Arc graphics. Infinity Cache is an AMD architectural feature and does not apply to the NVIDIA GeForce G 110M. Feex has no recorded ray tracing core count for the NVIDIA GeForce G 110M.
Clock speeds
The NVIDIA GeForce G 110M runs at a base clock of 400 MHz.
Memory
The NVIDIA GeForce G 110M is equipped with 1 GB of memory and uses a 64-bit memory bus.
Market
The NVIDIA GeForce G 110M was released on January 8, 2009.
Graphics and compute APIs
The NVIDIA GeForce G 110M supports DirectX 10 and OpenGL 3.3.
Feex has no recorded CUDA compute capability for the NVIDIA GeForce G 110M. Feex has no recorded Vulkan version for the NVIDIA GeForce G 110M. Feex has no recorded OpenCL version for the NVIDIA GeForce G 110M.
Frequently asked questions
How much VRAM does the NVIDIA GeForce G 110M have?
The NVIDIA GeForce G 110M has 1 GB of video memory on a 64-bit bus.
When was the NVIDIA GeForce G 110M released?
The NVIDIA GeForce G 110M was released on January 8, 2009.