NVIDIA GeForce RTX 2080 Max-Q
The NVIDIA GeForce RTX 2080 Max-Q is a laptop graphics processor released on January 29, 2019, built on the Turing architecture. It has 2,944 shading units, 8 GB of GDDR6 memory and a boost clock of 1.10 GHz.
Depth: 14 recorded fields, 5 features
Specification data last verified October 1, 2026 against Wikipedia, NVIDIA Developer: Video Encode and Decode GPU Support Matrix and Wikipedia GPU list tables (wikigrid-2026-09). Coverage: 6 of 10 tracked specifications recorded.
Not to be confused with
This page covers the NVIDIA GeForce RTX 2080 Max-Q specifically. It is a different product from NVIDIA GeForce RTX 2080, NVIDIA GeForce RTX 2080 Mobile, NVIDIA GeForce RTX 2080 SUPER, NVIDIA GeForce RTX 2080 Super with Max-Q Design, NVIDIA GeForce RTX 2080 Ti, NVIDIA GeForce RTX 2080 with Max-Q Design, which have their own specifications. Check the exact model name before comparing figures.
Graphics processor
The NVIDIA GeForce RTX 2080 Max-Q is based on the Turing architecture, uses the TU104 (N18E-G3) graphics processor, contains 13,600 million transistors and has a die size of 545 mm².
Shader configuration
The NVIDIA GeForce RTX 2080 Max-Q has 2,944 shading units, 46 streaming multiprocessors, 184 texture mapping units, 64 render output units and 46 ray tracing cores.
The NVIDIA GeForce RTX 2080 Max-Q does not use XMX engines; those are specific to Intel Arc graphics. Infinity Cache is an AMD architectural feature and does not apply to the NVIDIA GeForce RTX 2080 Max-Q.
Clock speeds
The NVIDIA GeForce RTX 2080 Max-Q boosts to 1.10 GHz.
Memory
The NVIDIA GeForce RTX 2080 Max-Q is equipped with 8 GB of GDDR6 memory.
Market
The NVIDIA GeForce RTX 2080 Max-Q was released on January 29, 2019.
Features
The NVIDIA GeForce RTX 2080 Max-Q has 1 supported feature recorded outside the media engine. A feature that no source mentions is shown as not listed, never as unsupported.
Rendering
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Supported: Hardware ray tracingDedicated GPU hardware that speeds up ray-traced lighting, reflections and shadows in supported games and apps.Ray tracing units: 46
Not listed (3)
No source Feex holds states whether the NVIDIA GeForce RTX 2080 Max-Q supports DirectX 12 Ultimate, NVIDIA DLSS and Vulkan ray tracing. That is silence, not a statement that they are unsupported.
The NVIDIA GeForce RTX 2080 Max-Q supports Hardware ray tracing under Rendering.
Media engine
The NVIDIA GeForce RTX 2080 Max-Q provides hardware encode for H.264 (AVC) and HEVC (H.265). It does not support hardware encode for AV1.
| Codec | Encode | Decode |
|---|---|---|
| H.264 (AVC) | Supported4:4:4: Yes | Not stated by the vendor |
| HEVC (H.265) | Supported4:2:2: No; 4:4:4: Yes; 10-bit: Yes; B-frames: Yes; 8K: Yes | Not stated by the vendor |
| AV1 | Not supported | Not stated by the vendor |
supported explicitly not supported not stated by the vendor
Not listed: VP9. No source Feex holds states whether the NVIDIA GeForce RTX 2080 Max-Q supports this codec; that is silence, not a statement that it is unsupported.
Media engines recorded for the NVIDIA GeForce RTX 2080 Max-Q: NVIDIA NVENC encoder (7th Generation, encoder engines: 1).
Frequently asked questions
How much VRAM does the NVIDIA GeForce RTX 2080 Max-Q have?
The NVIDIA GeForce RTX 2080 Max-Q has 8 GB of GDDR6 memory.
Does the NVIDIA GeForce RTX 2080 Max-Q support ray tracing?
Yes. The NVIDIA GeForce RTX 2080 Max-Q has hardware ray tracing with 46 ray tracing cores.
Does the NVIDIA GeForce RTX 2080 Max-Q support AV1 encoding?
No. Feex records AV1 hardware encoding as explicitly not supported on the NVIDIA GeForce RTX 2080 Max-Q.
When was the NVIDIA GeForce RTX 2080 Max-Q released?
The NVIDIA GeForce RTX 2080 Max-Q was released on January 29, 2019.
Corrections to this record
After an audit, 1 empty field was filled from sources. Each change is listed with its old value, new value, rule and sources.
1 filled value
- Architecture: Turing (was Not recorded). Rule: Architecture from chip codename. chip TU104 -> Turing. Sources: Wikipedia: List of Nvidia graphics processing units (revision 1377107724).
The audit log is public: all changes for this GPU, the corrections overview and the method.