NVIDIA GeForce GTX 1650 SUPER
The NVIDIA GeForce GTX 1650 SUPER is a graphics card released on November 22, 2019, built on the Turing architecture using a 12 nm process. It has 1,280 shading units, 4 GB of GDDR6 memory on a 128-bit bus, 192.0 GB/s of memory bandwidth, a boost clock of 1.73 GHz and a 100 W board power rating. It scores 10,195 in the PassMark G3D benchmark. It supports DirectX 12, OpenGL 4.6, Vulkan 1.4 and CUDA compute capability 7.5.
Depth: 57 recorded fields, 19 features, 5 PassMark workloads
Specification data last verified October 1, 2026 against PassMark Videocard Benchmark, NVIDIA GeForce Specifications, NanoReview (Firecrawl extract), NVIDIA Developer: Video Encode and Decode GPU Support Matrix and Wikipedia GPU list tables (wikigrid-2026-09). Coverage: 10 of 10 tracked specifications recorded.
Performance
The NVIDIA GeForce GTX 1650 SUPER scores 10,195 in the PassMark G3D benchmark, higher than 89.3% of the 2,658 GPUs benchmarked (PassMark rank #292), measured across 7,623 submitted results. Its PassMark G2D score is 750.
PassMark workload tests
In the PassMark workload tests the NVIDIA GeForce GTX 1650 SUPER averages DirectX 9 147 fps, DirectX 10 50 fps, DirectX 11 73 fps, DirectX 12 45 fps and GPU Compute 4,453 ops/s, across 7,623 submitted results. Frames per second are PassMark test-scene rates, not game frame rates.
As stated by PassMark
PassMark's own listing for the NVIDIA GeForce GTX 1650 SUPER states the PCIe 3.0 x16 interface, up to 4 GB of memory, a core clock of 1530 MHz, DirectX 12 and OpenGL 4.6, first benchmarked on 2019-11-27. These are PassMark's figures, shown separately from the specification tables above.
Not to be confused with
This page covers the NVIDIA GeForce GTX 1650 SUPER specifically. It is a different product from NVIDIA GeForce GTX 1650, NVIDIA GeForce GTX 1650 Mobile, NVIDIA GeForce GTX 1650 Ti, NVIDIA GeForce GTX 1650 Ti with Max-Q Design, NVIDIA GeForce GTX 1650 with Max-Q Design, NVIDIA GeForce GTX 1650 G5, which have their own specifications. Check the exact model name before comparing figures.
Graphics processor
The NVIDIA GeForce GTX 1650 SUPER is based on the Turing architecture, uses the TU116-250-KA-A1 graphics processor, is manufactured on a 12 nm process, contains 6,600 million transistors and has a die size of 284 mm².
Shader configuration
The NVIDIA GeForce GTX 1650 SUPER has 1,280 shading units, 20 streaming multiprocessors, 80 texture mapping units and 32 render output units.
The NVIDIA GeForce GTX 1650 SUPER does not use XMX engines; those are specific to Intel Arc graphics. Infinity Cache is an AMD architectural feature and does not apply to the NVIDIA GeForce GTX 1650 SUPER. Feex has no recorded ray tracing core count for the NVIDIA GeForce GTX 1650 SUPER.
Clock speeds
The NVIDIA GeForce GTX 1650 SUPER runs at a base clock of 1.53 GHz and boosts to 1.73 GHz.
Memory
The NVIDIA GeForce GTX 1650 SUPER is equipped with 4 GB of GDDR6 memory, uses a 128-bit memory bus and delivers 192.0 GB/s of memory bandwidth.
Board and power
The NVIDIA GeForce GTX 1650 SUPER has a board power rating of 100 W, a total board power of 100 W, a power supply of at least 350 W is recommended, power is supplied through 6-pin, the card occupies 2-slot, it is 160 mm long, its width is 115 mm, the maximum operating temperature is 90 °C and it connects over PCIe 3.0.
Market
The NVIDIA GeForce GTX 1650 SUPER was released on November 22, 2019 and launched at a price of $159.
Benchmarks
Graphics and compute APIs
The NVIDIA GeForce GTX 1650 SUPER supports DirectX 12, OpenGL 4.6, Vulkan 1.4 and CUDA compute capability 7.5.
Feex has no recorded OpenCL version for the NVIDIA GeForce GTX 1650 SUPER.
Features
The NVIDIA GeForce GTX 1650 SUPER has 10 supported features recorded and 5 features explicitly listed as not supported outside the media engine. A feature that no source mentions is shown as not listed, never as unsupported.
Rendering
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Supported: Vulkan ray tracingSupport for hardware ray tracing through the Vulkan graphics API.
Not supported (1)
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Explicitly not supported: NVIDIA DLSSWhat it is: NVIDIA's AI-based upscaling and frame-generation technology that can raise frame rates in supported games.
Not listed (2)
No source Feex holds states whether the NVIDIA GeForce GTX 1650 SUPER supports Hardware ray tracing and DirectX 12 Ultimate. That is silence, not a statement that they are unsupported.
The NVIDIA GeForce GTX 1650 SUPER supports Vulkan ray tracing under Rendering. NVIDIA DLSS is explicitly listed as not supported.
Compute and AI
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Supported: CUDA Compute capability 7.5Support for NVIDIA's CUDA computing platform, used by many creative, scientific and AI applications.
Not supported (1)
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Explicitly not supported: NVLink / SLIWhat it is: Support for linking two NVIDIA GPUs with a bridge for multi-GPU setups.
Not listed (1)
No source Feex holds states whether the NVIDIA GeForce GTX 1650 SUPER supports Tensor cores. That is silence, not a statement that they are unsupported.
The NVIDIA GeForce GTX 1650 SUPER supports CUDA (Compute capability 7.5) under Compute and AI. NVLink / SLI is explicitly listed as not supported.
Display features
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Supported: NVIDIA G-SYNCSupport for NVIDIA's variable refresh rate technology, which syncs the display to the GPU to reduce tearing and stutter.
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Supported: HDCP content protectionSupport for HDCP, the copy-protection standard that some protected 4K streaming and disc video requires.
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Supported: VR readyThe vendor states the GPU meets the requirements for running mainstream PC virtual reality headsets.
The NVIDIA GeForce GTX 1650 SUPER supports NVIDIA G-SYNC, HDCP content protection and VR ready under Display features.
Platform
Not supported (1)
-
Explicitly not supported: Resizable BARWhat it is: Lets the CPU access the GPU's full video memory at once, which can improve performance in some games on supporting systems.
Not listed (1)
No source Feex holds states whether the NVIDIA GeForce GTX 1650 SUPER supports Small-form-factor ready. That is silence, not a statement that they are unsupported.
Resizable BAR is explicitly listed as not supported.
Software and drivers
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Supported: NVIDIA FreestyleNVIDIA game filter feature that adjusts colors and sharpness in supported games.
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Supported: NVIDIA Game Ready driversDriver branch tuned and released alongside new games.
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Supported: NVIDIA ReflexNVIDIA's latency-reduction technology that lowers the delay between input and what you see in supported games.
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Supported: NVIDIA ShadowPlayNVIDIA's built-in tool for recording and streaming gameplay.
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Supported: NVIDIA Studio driversDriver branch tuned and tested for creative applications.
Not supported (2)
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Explicitly not supported: NVIDIA BroadcastWhat it is: NVIDIA software that applies AI noise removal and camera effects for calls and streams.
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Explicitly not supported: NVIDIA OmniverseWhat it is: Support for NVIDIA's Omniverse platform for collaborative 3D design and simulation.
Not listed (2)
No source Feex holds states whether the NVIDIA GeForce GTX 1650 SUPER supports RTX Remix and RTX HDR. That is silence, not a statement that they are unsupported.
The NVIDIA GeForce GTX 1650 SUPER supports NVIDIA Freestyle, NVIDIA Game Ready drivers, NVIDIA Reflex, NVIDIA ShadowPlay and NVIDIA Studio drivers under Software and drivers. NVIDIA Broadcast and NVIDIA Omniverse are explicitly listed as not supported.
Media engine
The NVIDIA GeForce GTX 1650 SUPER provides hardware encode for H.264 (AVC) and HEVC (H.265). It does not support hardware encode for AV1.
| Codec | Encode | Decode |
|---|---|---|
| H.264 (AVC) | Supported4:4:4: Yes | Not stated by the vendor |
| HEVC (H.265) | Supported4:2:2: No; 4:4:4: Yes; 10-bit: Yes; B-frames: Yes; 8K: Yes | Not stated by the vendor |
| AV1 | Not supported | Not stated by the vendor |
supported explicitly not supported not stated by the vendor
Not listed: VP9. No source Feex holds states whether the NVIDIA GeForce GTX 1650 SUPER supports this codec; that is silence, not a statement that it is unsupported.
Media engines recorded for the NVIDIA GeForce GTX 1650 SUPER: NVIDIA NVENC encoder (7th Generation, encoder engines: 1).
Display outputs
The NVIDIA GeForce GTX 1650 SUPER offers outputs DP 1.4a, HDMI 2.0b, DL-DVI-D, a maximum resolution of 7680x4320 @ 120Hz, HDMI 2.0b and DisplayPort 1.4a. It is stated to be VR ready.
Frequently asked questions
How much VRAM does the NVIDIA GeForce GTX 1650 SUPER have?
The NVIDIA GeForce GTX 1650 SUPER has 4 GB of GDDR6 memory on a 128-bit bus. Its memory bandwidth is 192.0 GB/s.
How much power does the NVIDIA GeForce GTX 1650 SUPER use and what power supply does it need?
The NVIDIA GeForce GTX 1650 SUPER has a board power rating of 100 W. Feex records a suggested power supply of at least 350 W. Power connectors: 6-pin.
How fast is the NVIDIA GeForce GTX 1650 SUPER?
The NVIDIA GeForce GTX 1650 SUPER scores 10,195 in the PassMark G3D benchmark, higher than 89.3% of the 2,658 GPUs benchmarked. Its PassMark rank is #292. In the PassMark DirectX 12 test it averages 45 fps.
Does the NVIDIA GeForce GTX 1650 SUPER support AV1 encoding?
No. Feex records AV1 hardware encoding as explicitly not supported on the NVIDIA GeForce GTX 1650 SUPER.
What is the CUDA compute capability of the NVIDIA GeForce GTX 1650 SUPER?
The NVIDIA GeForce GTX 1650 SUPER has CUDA compute capability 7.5.
What bus interface does the NVIDIA GeForce GTX 1650 SUPER use?
The NVIDIA GeForce GTX 1650 SUPER connects over PCIe 3.0.
When was the NVIDIA GeForce GTX 1650 SUPER released and how much did it cost at launch?
The NVIDIA GeForce GTX 1650 SUPER was released on November 22, 2019 and launched at a price of $159.
Corrections to this record
After an audit, 2 values on the NVIDIA GeForce GTX 1650 SUPER record were corrected. Each change is listed with its old value, new value, rule and sources.
- Transistors:
6,000 million→ 6,600 million. Rule: Transistor count restored to full precision. stored 6000 is 6600 truncated to whole billions. Sources: Wikipedia: List of Nvidia graphics processing units (revision 1377107724); Wikipedia: List of Nvidia desktop graphics processing units (revision 1375708460). - Compute units:
20cleared (now Not recorded). Rule: NVIDIA SM count moved out of compute units. compute units 20 on an NVIDIA GPU is its SM count (stated by the Wikipedia list articles). Sources: Wikipedia: List of Nvidia graphics processing units (revision 1377107724); Wikipedia: List of Nvidia desktop graphics processing units (revision 1375708460).
The audit log is public: all changes for this GPU, the corrections overview and the method.